This was pretty interesting. I was always curious about the creative process behind creating your own language when you're building your own fictional world. There's a really cool article in the latest issue of Game Informer, but I couldn't find it anywhere on the web to share it. Some games, like the Sims, use random gibberish, but there's other games, like Far Cry Primal and Skyrim that take it a step further and make a fully functional language and even an alphabet in Skyrim's case.
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Studying muscle anatomy. I'd also like to get better at sculpting, so I decided to play around with Mudbox. Not bad for a first attempt I guess. It's a work in progress. I'm open to any critiques.I would like to thank everyone who reached out and gave me very helpful feedback. I took it all into account and made some changes. This biggest update is the new portfolio page, which will be receiving constant updates as I complete new projects. Due to mixed opinions about the home page, I've decided to change that up a bit as well.
It's long overdue, but I got my website to a state where it's functional. There will be many more updates coming in the near future. The next update will be adding a portfolio page to the navigation menu with all my 3D, 2D and creative writing work. |